By Sergey Kosarevsky,Viktor Latypov

In Detail

Android NDK is used for multimedia purposes which require direct entry to a system's assets. Android NDK can be the major for portability, which in flip offers a pretty cozy improvement and debugging strategy utilizing regularly occurring instruments equivalent to GCC and Clang toolchains. in the event that your desire to construct Android video games utilizing this notable framework, then this publication is a must-have.

This ebook offers you a few transparent step by step recipes with a view to assist you to begin constructing cellular video games with Android NDK and strengthen your productiveness debugging them in your computing device. This e-book also will give you new methods of operating in addition to a few helpful information and tips that might demonstrably raise your improvement velocity and efficiency.

This booklet will take you thru a couple of easy-to-follow recipes to help you to exploit the Android NDK in addition to a few well known C++ libraries. It provides Android program improvement in C++ and indicates you ways to create an entire gaming program.

You will the right way to write transportable multithreaded C++ code, use HTTP networking, play audio records, use OpenGL ES, to render high quality textual content, and the way to acknowledge consumer gestures on multi-touch units. on the way to leverage your C++ talents in cellular improvement and upload functionality in your Android purposes, then this can be the publication for you.

Approach

A systematic consultant such as over 70 recipes which specialize in assisting you construct moveable cellular video games and goals to reinforce your online game improvement abilities with transparent instructions.

Who this e-book is for

If you're a C++ developer who desires to leap into the area of Android video game improvement and who desires to use the facility of current C++ libraries on your present Android Java purposes, then this ebook is for you. you want to have simple wisdom of C or C++ together with pointer manipulation, multithreading, and object-oriented programming techniques in addition to a few adventure constructing functions with no utilizing an IDE.

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